Cafefe Cafe
The Enigma
Summary
It is of no surprise the world has plenty of dark secrets, and even darker people in every corner with prerogative.It is she, The Enigma and her "hands," that these dark people would employ for the price of history.
A Story for a Story...
Personal Details
Due to the enigmatic nature of this woman, the information shared here is based on hearsay.GENDER:
Female
AGE:
???
(Presumably middle aged based on appearance)
NAMEDAY:
???
BLOOD TYPE:
???
HEIGHT:
4'0 ft. (121 cm)
SEXUALITY:
Lesbian
RELATIONSHIP STATUS:
SingleLIKES:
Coffee, Dancing, Reading
DISLIKES:
Tea, Dragons, ArroganceOCCUPATION:
Contracted Assassin
WEAPONS OF CHOICE:
Dexterous Weaponry and Firearms
(She prefers Scythes, Katanas, and Pistols)BIRTHPLACE:
???
CURRENT RESIDENCE:
??? (Mostly seen in Ishgard)
LANGUAGES:
Common, Eorzean SignlanguageHOBBIES AND HABITS:
- Cafefe often smokes and apparently has a very high tolerance for alcohol.
- Being often surrounded by walls of tomes would lead one to assume she's an avid reader.
- She appears to have an affinity for stage plays and public performances.
- She's been seen frequenting brothels on a rare occasion, despite having no record of partaking any services.
PERSONALITY:
- Cafefe is an apathetic woman, soft spoken and does not mince words. While her dour expression may be uninviting and she takes the shortest route of reply, she's polite and cooperative, provided one's own manners are on the forefront.
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- Her voice is remarkably soft and gentle, contrasted by her cold and distant disposition. One account would describe her as "Ungentlewoman."
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- It's hard to say if she has an existing sense of humor, gleaned by a chain of consistent unimpressed blank stares.
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- While it may be seen as a weakness, it is not to be taken as an opportunity that she's narcoleptic. Her lack of energy and occasional bouts of sleeping-while-standing shows in her speech and overall gently paced presentation.
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- As a woman of elegance, she has mastered focus and efficiency. Human error in her is apparent, yet rare. Being "at ease" would simply be standing straight, feet together, with her hands interlocked behind her and her head held straight. Nearly every move appears practiced, like an efficient butler.
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- For someone who is known so little behind what the eye can see, she is sociable, and in the little spare time she has, attends whatever social events are held by regular contractors of hers who hold her in esteem from previously completed assignments.
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... Whispers through the grapevine have told of contradictory information gleaned from her personality and identity. Though for how valuable an asset she is to operations, there is no need for prying, heavens forbid whatever consequence unforseen.
Abilities
Cafefe's combat skill has been described to be a poetic synergy of dancing with physical and weapon attacks.
MAGICAL ABILITY:
- Cafefe does not seem to cast magic. It's unknown if it's because she can or if she chooses not to. There are those who would claim to sense no aether from the woman.
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- In what little recorded information that is shared, mind based magicks are useless against The Enigma. Should an ambitious soul seek to conflict with her, elemental magicks or physical combat is ideal.
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- It's been said that although she lacks magical ability, there is a nagging disturbance from syndicate members who have challenged her to friendly duels. Consistently, something is lost, or perhaps taken after exchanging blows. It is however, unclear.
PHYSICAL ABILITY:
- Cafefe is absurdly flexible, this much is greatly demonstrated in her fighting.
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- Her skills with the scythe are the highest in her knowledge, as she can elegantly string together acrobatics with attacks, as well as punches and kicks if needed.
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- Most of her power in her movements in hand-to-hand combat are in her kicks. A fight against Cafefe is much like a dance, with or without a scythe.
==========================- Her physical strength goes beyond what any would understand an adult female Lalafell to be capable of, and such has lead most to assume she is either inhuman or enhanced physically by substance or magic. Theories from eagle-eyed people describe a notable trait about her being unnaturally sharp fangs among her teeth, and her black painted nails protruding through the fabric of her gloves.
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- She would never willingly reveal what's under the eyepatch, no matter how much it benefitted her. Twelve forefend the arrogance of thinking removing it or attacking there would provide an advantage.
WEAKNESSES:
- She has no protective magics, no ability to cast shields or anything deflective. She relies entirely on her speed and endurance, which are great. Any movement dulling magics work well against her if her strength and flexibility can't save her.
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- Her nails aren't indestructible, as they're just bone.
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- Magics that involve an artificial sun seem to work against her, PROVIDED they're a near-perfect simulacrum of the star, radiation and all. A fire based ball of light wouldn't be as affective.
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- Cafefe's aversion to the sun seems to be a time based process of growing damage on her skin, it's not been seen how harshly it affects her after being exposed for longer than 30 minutes, but her reaction and avoidance is instantaneous.
Interestingly, it must be DIRECT exposure, the sun's rays through glass or other transparent obstacles does not affect her, meaning clouds or the light of the afternoon is weakened/ineffective.
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- Cafefe's stamina seems to depend on a resource that is presumed to be blood, further supporting the Vampire theory. (Read below) It's possible she has absorbed blood to heal her wounds.
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- Cafefe might be allergic to garlic.
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- Holy Water seems to cause a greatly uncomfortable stinging sensation at most, it's unknown what would happen if she were to ingest it.
VAMPIRE THEORY:
There is a silent debate amongst those who have worked with her or who continue to work with her that she may or may not be a Voidsent. Evidence points to the idea being impossible due to the lack of aether detected by those who are sensitive, yet such ideas are contradicted by the possibility of her being able to hide her aether.
The best possible assumptions that have been made about her nature is she's a form of unusual Ashkin, one that feeds upon the blood of humanity. Vampirism is known only to those who practice in hemomancy and the beasts that consume blood.
As of right now, the only evidence suggesting such is her extendable fangs, fingernails, regenerative ability, aversion to the sun, the mystery behind the eyepatch, and whatever phenomenon is occurring after her fights.
Whether or not she is what she seems to be matters not to those who simply wish to have a valuable asset in their underground business, the discussions and theories come and go as hearsay and aren't worth the expenditure of her cooperation... or those who are much too inquisitive.
Physical Traits
EYE:
Purple
HAIR:
Black and blanketed with aged greys
ACCESSORIES:
She's always seen with makeup and an eyepatch covering her left eye. It's unknown whether or not it's because it's blind, replaced by materia, or if there even is an eyeball. She likes silver floral jewelry.
BODY:
She appears middle to elderly age for a Lalafellin woman, with the only visible signs of wrinkles being on her face.
She appears well built, including an impressively plump physique from the waist down.WEIGHT:
???
(110lbs/49kg estimated)CLOTHING:
"A suit bespeaks business, yet a tie tells a story." According to The Enigma.
It is learned that she prefers formal wear, form fitting wear, with or without leather straps and lacing.
Contracting
The Enigma
In Ishgard, there are several spots visited by a queer and small Griffin, with the build of a crow, friendly and inviting to the touch, yet uncanny in it's soul piercing visage.Should an interested business partner wish to reach out to enlist the services of the enigmatic, one only need attach a written formal invitation to the leg of the bird.The bird will return with written directions to her domicile.It will always find you.==========================
Cafefe makes clear the exchange for her services is some form of artifact or historical knowledge. In contracts in which she would have to kill, she requires something she explains as "worth the weight of someone's tale."
Meaning, should someone's story end, then the cost is one story from the world. She affirms that artifacts, heirlooms, cultural or historical, that have significant backgrounds are equal in value.
If the currency is money, then she would refuse her service.
Some would be so bold as to willfully exchange with her fabricated artifacts, or items with exaggerated value.
Syndicates that value such an asset with a particular set of skills make it clear to their subordinates and affiliates that The Enigma ensures equal weight in value is paid for her contract .
Vigiloux Servusant
A male Duskwight Elezen, personal Butler to the Enigma. Vigiloux's history, much like his higher up, is shrouded in a thick fog of mystery. Aged souls in the upper echelons of the criminal world would tell you he might possibly have been related to the shocking disappearance of a prestigious house, but lack of evidence leaves it only to be assumption.He has a distinguished disposition, polite and unopinionated. He's not one for conversation, deadpan silence being his most used response to attempts at looking beyond his mask. He is however, very perceptive, arguably immune to attempts at provocation and manipulation.If his personality, or lackthereof, weren't enough to convince anyone he might possibly be inhuman of sorts, his efficiency at fulfilling contracts has rarely left wanting. It is safe to assume that if Vigiloux is sent instead of the Enigma, the task is just as satisfyingly performed. The man moves with astounding focus, discipline, and skill. Regular clients suggest his marksmanship for long ranged assassination contracts.
Judas Sigvat
A male Hrothgar who is only ever seen by the spies onlooking the jobs tasked to him by his higher up, or those ambitious enough to have found themselves in her company and within the walls of her domicile.He's rude, combative, repulsive, and reeks of combat and ale. As if he were some kind of parallel to the other hand and the Enigma herself, he is at face value, betraying the image they represent.Yet much like his cohorts, his appearance is highly deceiving. If he's trusted with the job, then the job is just as well done. What great mystery lies within the man's background and visage is dismissed by the phenomenal prowess of combat ability he has in his arsenal, fighting with only the body he has and able to change fighting styles in a heartbeat. The only lie visible to those fortunate enough to not be in range of his fists is his title being The Left Hand leading those to believe he is somehow lesser than the Right.
Short Stories
In this section is art of Cafefe, by myself or others
Each reflection, as described by a former member of the Convocation, is a fragmented "lesser" form of a whole. Imperfections that greatly muddle the perfect image of what used to be, fostered and branching out into newly borne definitions of mankind.So the sentiment states.Whatever the belief may be, it is true, the Sundering had split the world and every being on it. With that split, came the fragmenting of their potential, their capabilities, and more tragically, their safety. Why safety should be their concern is not merely to refer to one another. Mankind is a threat to itself, there's no doubt.But that's not why I'm discussing this.What becomes of a predator when it's talons are dulled and brittle? It becomes the prey. Predators within reach will grow curious, hungry, and prepare their own fangs to strike. That much is evident, of course. There's no small number of wildlife and creatures that overpower the average man.So what threat could I possibly be referring to? Society has armies, knights, warriors of all kinds. Protection from all over, even adventurers will play the hero should the coin satisfy. And just to top it off, Eorzea has a savior.Were there a threat to any of us, it would have to not be of this world.















